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da1uh8

34
Posts
2
Following
A member registered Jan 28, 2019

Recent community posts

awesome game, clever puzzle, great level design 10/10

Why the awkward control scheme?

ya not great, i see the inspiration from legend of Zelda, but the roll of the dice theme barely fit, the roll of the dive is meant to signify probability

would rate higher if not for the camera, i know you tried to fic it but ya good game though.

nice concept felt a little confusing at first.

awesome game very creative

very creative.

great game the art was kinda basic, no variety on enemies but love the gun play

love the sound design great fun and easy game

great concept, love the art style, I usually die cuz i got an unlucky roll

awesome game, simple but engaging, definitely a great free-to-play browser game

was a little confused in the beginning this could definitely be fleshed out to a full game

loves this game, great art style, good mechanics, controls well, need more varied enemies and level design, but for a 48 hour game its actually ver good

very unique art style, and concept, had no idea what I was doing half the time, it was the eerie kinda fun

very unique art style, and concept, had no idea what I was doing half the time, it was the eerie kinda fun

I have no idea what the objective is, something about chess pieces? do I have to set them up or... no idea. 

great game I wish you have implemented a damage curve where if you rolled a 1 you'd do very little damage, but a 6 do an insane amount of damage, and there was pickup to reroll if you got a low number or an undesired element.

I like this, it's set like an rpg with dice determining your stats, great concept!

no dice or even "probability" it's a skill-based rolling platformer, the art direction is abstract, and it feels somewhat charming and disorienting to see 3d models set along basic shapes, kinda surreal?

omg, great art, while it doesn't really match the theme of "roll of the dice", it's a great concept, I agree with idln the chain jumping makes this rather easy it would be better with a limited number of chain jumps, maybe you have to roll a dice to set how many chains you can perform, or make this into something like flabby bird were there are many obstacles that can kill you, and you have to chain jump around it.

my god, the controls are awkward, UI is terrible, and hitbox feels off, if this was a solo designer I can give him/her some slack for the concept alone, but I'm sure there are others like this.

conceptionally its good, but man the art and controls are awkward especially when you have to click on roll instead of having a dedicated button

amazing mechanic good visuals, thumbs up

wish this was longer great game

good tower defense but gets WAY too easy after a few lucky rolls, no variety as well, overall kinda meh

interesting concept, I wish the dice roll was slower that way it feels less random and more skill based

agreed

frustratingly simple, easy to pick up, hard to master, great job. 

I like this game a lot, great concept, and is well executed, I only wish the spaces were better telegraphed in what they did and maybe include an indent between the blank tiles so that players can count how many blanks there are.

hmm something about it feels awkward to play, but great game nonetheless

what? no clear instructions, if you implemented an aim feature that follows the mouse cursor it would've been better.

great game, it kinda reminds me of "the last cube", not as intricate but considering you made this in 48-50 hours is quite frankly insane, thumbs up

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not a fan. The concept I like, however, there wasn't much agency, and the randomness of the die felt more like a hindrance.  

initially a little complex, I won by attacking randomly, but it could evolve into a more complex deck building  rougue-like with more special tiles